Sceneview is frozen when presenting another UI View
When I present a different UI View over a SceneView, the scene becomes frozen and unresponsive. How do I resume the scene?
Here is a simple example to show what I mean: https://gist.github.com/5a762c22d4f4037a8f0e
brumm last edited by
scene.resume() should do the job, but I had no luck...
ccc last edited by
When using Scene without the UI module,
Scene.resume()is a method that you write which will be automatically called by the system when your scene should resume.
However, when using
SceneViewto mix both Scene and UI together, the
Scene.resume()trick no longer works. For details, see: http://omz-software.com/pythonista/docs/ios/scene.html#integration-with-the-ui-module
You might want to examine the behavior of the boolean variable
SceneView.pausedto see if that helps in any way.
I'm not having any luck setting SceneView.paused to False. I need some kind of workaround
JonB last edited by
Unless you are using popover, you don't ever want to present another view. Pretty sure it kills the scene thread.
alternatives are to use a navigationview and push a new view onto it, use a popover, or add the other view as a subview to your root, and bring to front.
ccc last edited by
I put an alternate formulation as a comment on the gist: https://gist.github.com/5a762c22d4f4037a8f0e
The trick is to replace the scene but not replace the view. I numbered the scenes so you can see that the scene is replaced each time you click the bottom of the screen. This gives you functionality like what we used to have in MultiScenes.
Adding it as a subview and bringing it to the front ALMOST works.
Each time I close the view by swiping down with 2 fingers, it shifts downward a little bit. So the next time it opens, everything is slightly farther down than it was before. How can I fix this small bug?
EDIT: Nevermind, that only happened with ScrollView() not View()