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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    Scene transitions

    Pythonista
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    • ccc
      ccc last edited by ccc

      Thanks @Oscar ! I inserted a one line change in the code above. Of course, @omz version is much slicker😕

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      • ccc
        ccc last edited by ccc

        See the comments on the gist... I removed SceneSwitcher and simplified other logic. NewHighScoreScene is not yet working...

        The possible transitions:
        MainMenu <-> Settings
        MainMenu <-> Credits
        MainMenu <-> PlayScene -> NewHighScoreScene -> MainMenu
        
        Could be rewritten as:
        
        The possible transitions:
        MainMenu <-> Settings
        MainMenu <-> Credits
        MainMenu <-> PlayScene  # if new high score then remove PlayScene and immediately show NewHighScoreScene
        MainMenu <-> NewHighScoreScene
        

        By this logic, instead of main() being run(PlayScene(MainMenuScene())) perhaps it should just be run(MainMenuScene()).

        Repos are so much easier than gists ;-)

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        • ccc
          ccc last edited by ccc

          My SECOND comment on the gist has it all working. I thought that Scene.present_modal_scene() blocked the presenting scene until the presented scene was dismissed but it does not.

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          • Oscar
            Oscar last edited by

            Now I've added what I wanted from the beginning: Transitions

            The new version of the code is here:
            https://gist.github.com/offe/a58d34573d8f5c89743a

            Thanks @ccc for teaching me to set LabelNodes' text properties instead of creating new ones. Very handy indeed.

            There are now three (actually four) transitions:

            • TransitionCrossFade (fade from the old to the new scene)
            • TransitionFadeWithColor (fade through a color to the new scene)
            • TransitionPush (sliding the new scene into view, while pushing out the old)
            • TransitionImmediate (which is not really a transition at all, just a direct switch)

            The whole thing is very much inspired by SKView of SpriteKit: https://developer.apple.com/library/ios/documentation/SpriteKit/Reference/SKView/index.html#//apple_ref/occ/instm/SKView/presentScene:transition:

            And the names of transitions are from SKTransitions: https://developer.apple.com/library/ios/documentation/SpriteKit/Reference/SKTransition_Ref/index.html#//apple_ref/swift/cl/c:objc(cs)SKTransition

            It seems to me to work pretty well now, so I will go on with what I wanted to do from the beginning: build something. If anyone sees something that does not work or will cause problems, please let me know. Any and all comments are welcome!

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            • Oscar
              Oscar last edited by Oscar

              I just made my first animated gif!

              This is what the scene transitions in action looks like. The gif is just 10 fps, but on the device it is of course in full frame rate:

              alt text

              So that is five different Scenes put together.

              The point of the experiment is to stitch together normal Scenes into a larger app. Right now the Scenes does not have to know anything about the SceneSwitcher until they use it to start the next Scene.

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              • Webmaster4o
                Webmaster4o last edited by

                This is pretty cool, great job

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                • mrcoxall
                  mrcoxall last edited by

                  Am I wrong, or does the above code only work in the beta version of Pythonista, that has not yet been released yet?

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                  • Oscar
                    Oscar last edited by

                    Yes, the Code is for the new Scene module. For the current version of Pyhonista the old MultiScene solution works very well.

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                    • mrcoxall
                      mrcoxall last edited by mrcoxall

                      I came back to try this again, just to make sure it is still working before I try it with my students. When I use the current version of the original Pythonista and this: https://gist.github.com/offe/a58d34573d8f5c89743a, the app is just crashing on me now.

                      Is anyone else having this problem?

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                      • ccc
                        ccc last edited by ccc

                        Scenes have changed a lot since those posts were written and now multi scene support is builtin.

                        See: scene.Scene.present_modal_scene() and scene.Scene.presented_scene.

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                        • mrcoxall
                          mrcoxall last edited by

                          I am having a problem presenting the second scene with the present_modal_scene().
                          Does anyone have an example of the best practises using this?

                          This is what I have so far:
                          (note: I am using a UI.view since I want to place it in the PythonistaAppTemplate and then into Xcode)

                          # for use with https://github.com/omz/PythonistaAppTemplate
                          
                          from scene import *
                          import ui
                          
                          class FirstScene (Scene):
                              def setup(self):
                                  self.background_color = 'midnightblue'
                                  self.ship = SpriteNode('spc:PlayerShip1Orange')
                                  self.ship.position = self.size / 2
                                  self.add_child(self.ship)
                          
                              def touch_began(self, touch):
                                  # question?
                                  # how do you get to the second scene? 
                                  self.present_modal_scene(my_second_scene)
                                  
                          class SecondScene (Scene):
                              def setup(self):
                                  self.background_color = '#704414'
                                  self.ship = SpriteNode('spc:EnemyGreen2')
                                  self.ship.position = self.size / 2
                                  self.add_child(self.ship)
                          
                              def touch_began(self, touch):
                                  pass
                          
                          my_scene = FirstScene()
                          my_second_scene = SecondScene()
                          # Instead of...
                          # run(MyScene())
                          
                          # ..use:
                          main_view = ui.View()
                          scene_view = SceneView(frame=main_view.bounds, flex='WH')
                          main_view.add_subview(scene_view)
                          scene_view.scene = my_scene
                          main_view.present(hide_title_bar=True, animated=False)
                          
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                          • omz
                            omz last edited by

                            @mrcoxall Your code works for me, but note that modal scenes don't draw any background (i.e. the background_color attribute is ignored). You might want to use a colored SpriteNode to prevent the first scene from shining through. This behavior is intentional because a common use case for present_modal_scene is to present a menu overlay with transparent background (as in the included game examples).

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                            • mrcoxall
                              mrcoxall last edited by

                              So omz was correct and the background was the first problem.
                              When I do it for just a single scene, it all seems to work fine.

                              My next problem is that I tried to make it move from one scene to a second.
                              Problem is I am getting a "Value error: inconsistent Node hierarchy", when I try to move from the second scene back to the first one.

                              The good news is that I placed it in Xcode and the App template works great.
                              Here is my code:

                              # for use with https://github.com/omz/PythonistaAppTemplate
                              
                              from scene import *
                              import ui
                              
                              class MainScene (Scene):
                                  def setup(self):
                                      # this is the starting scene, for ui.View
                                      # all other scenes will come from
                                      
                                      self.background_color = 'black'
                                      self.present_modal_scene(first_scene)
                              
                              
                              class FirstScene (Scene):
                                  def setup(self):
                                      # add background color
                                      self.background = SpriteNode(color = 'white')
                                      self.background.size = self.size
                                      self.background.position = self.size / 2
                                      self.add_child(self.background)
                                      
                                      self.ship = SpriteNode('spc:PlayerShip1Orange')
                                      self.ship.position = self.size / 2
                                      self.add_child(self.ship)
                                  
                                  def update(self):
                                      pass
                                  #x, y, z = gravity()
                                  #pos = self.ship.position
                                  #pos += (x * 15, y * 15)
                                  # Don't allow the ship to move beyond the screen bounds:
                                  #pos.x = max(0, min(self.size.w, pos.x))
                                  #pos.y = max(0, min(self.size.h, pos.y))
                                  #self.ship.position = pos
                                  
                                  def touch_began(self, touch):
                                      # question?
                                      # how do you get to the second scene?
                                      #self.dismiss_modal_scene()
                                      self.present_modal_scene(second_scene)
                                  
                                  def touch_moved(self, touch):
                                      pass
                                  
                                  def touch_ended(self, touch):
                                      pass
                              
                              
                              class SecondScene (Scene):
                                  def setup(self):
                                      # add background color
                                      self.background = SpriteNode(color = 'green')
                                      self.background.size = self.size
                                      self.background.position = self.size / 2
                                      self.add_child(self.background)
                                      
                                      self.ship = SpriteNode('spc:EnemyGreen2')
                                      self.ship.position = self.size / 2
                                      self.add_child(self.ship)
                                  
                                  def touch_began(self, touch):
                                      self.present_modal_scene(first_scene)
                              #pass
                              
                              
                              main_scene = MainScene()
                              first_scene = FirstScene()
                              second_scene = SecondScene()
                              # Instead of...
                              # run(MyScene())
                              
                              # ..use:
                              main_view = ui.View()
                              scene_view = SceneView(frame=main_view.bounds, flex='WH')
                              main_view.add_subview(scene_view)
                              scene_view.scene = first_scene
                              main_view.present(hide_title_bar=True, animated=False)
                              
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                              • omz
                                omz last edited by

                                @mrcoxall Use dismiss_modal_scene instead of present_modal_scene to get back from the second scene to the first one.

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                                • ccc
                                  ccc last edited by ccc

                                  from scene import *
                                  
                                  
                                  class FirstScene(Scene):
                                      def setup(self):
                                          # add white background
                                          SpriteNode(anchor_point=(0, 0), color='white', parent=self,
                                                     size=self.size)
                                          self.ship = SpriteNode('spc:PlayerShip1Orange', parent=self,
                                                                 position=self.size / 2)
                                      
                                      def touch_began(self, touch):
                                          self.present_modal_scene(SecondScene())
                                  
                                  
                                  class SecondScene(Scene):
                                      def setup(self):
                                          # add green background
                                          SpriteNode(anchor_point=(0, 0), color='green', parent=self,
                                                     size=self.size)
                                          self.ship = SpriteNode('spc:EnemyGreen2', parent=self,
                                                                 position=self.size / 2)
                                      
                                      def touch_began(self, touch):
                                          self.dismiss_modal_scene()
                                  
                                  
                                  if __name__ == '__main__':
                                      scene_view = SceneView()
                                      scene_view.scene = FirstScene()
                                      scene_view.present(hide_title_bar=True, animated=False)
                                  
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                                  • mrcoxall
                                    mrcoxall last edited by

                                    Thanks again to everyone for their help, I am getting close to a "scene solution" I can use.

                                    The problem I have now is, I would like to use a timer, so that after a second it automatically moves to the next scene. I would like to use it for a splash screen at the beginning. Because it is modal though, the scene is still running in the background.

                                    Is there any way to not have it modal or to actually really completely remove the scene, so it is not running and then go to the new one? There will be some scenes I will only ever use once, so removing them from memory would be the best.

                                    # for use with https://github.com/omz/PythonistaAppTemplate
                                    
                                    from scene import *
                                    import ui
                                    import time
                                    
                                    class FirstScene (Scene):
                                    
                                        # global variable to class
                                        start_time = None
                                        
                                        def setup(self):
                                            # add background color
                                            self.background = SpriteNode(color = 'white')
                                            self.background.size = self.size
                                            self.background.position = self.size / 2
                                            self.add_child(self.background)
                                            
                                            # get starting time
                                            global start_time
                                            start_time = time.time() 
                                            
                                            self.ship = SpriteNode('spc:PlayerShip1Orange')
                                            self.ship.position = self.size / 4
                                            self.add_child(self.ship)
                                            
                                        def update(self):
                                            # move to new scene after 1 second
                                            # problem is it keeps happening, since it is modal
                                            # is there a way to actually really dispose 
                                            # of a scene and then move forward?
                                            
                                            current_time = time.time()
                                            if current_time - start_time > 1:
                                                #self.present_modal_scene(second_scene)
                                                pass
                                    
                                        def touch_began(self, touch):
                                            #self.dismiss_modal_scene()
                                            #self.present_modal_scene(second_scene)
                                            pass
                                            
                                        def touch_moved(self, touch):
                                            pass
                                            
                                        def touch_ended(self, touch):
                                            if self.ship.frame.contains_point(touch.location):
                                                self.present_modal_scene(second_scene)
                                            
                                            
                                    class SecondScene (Scene):
                                    	
                                        # global variable to class
                                        start_time = None
                                        
                                        def setup(self):
                                            # add background color
                                            self.background = SpriteNode(color = 'green')
                                            self.background.size = self.size
                                            self.background.position = self.size / 2
                                            self.add_child(self.background)
                                            
                                            # get starting time
                                            global start_time
                                            start_time = time.time()
                                            
                                            self.ship = SpriteNode('spc:EnemyGreen2')
                                            self.ship.position = self.size / 2
                                            self.add_child(self.ship)
                                            
                                        def update(self):
                                            # move to new scene after 1 second
                                            current_time = time.time()
                                            if current_time - start_time > 1:
                                                #self.present_modal_scene(second_scene)
                                                pass
                                    
                                        def touch_began(self, touch):
                                            
                                            self.present_modal_scene(main_menu_scene)
                                        
                                        
                                    class MainMenuScene (Scene):
                                        def setup(self):
                                            # add background color
                                            self.background = SpriteNode(color = 'blue')
                                            self.background.size = self.size
                                            self.background.position = self.size / 2
                                            self.add_child(self.background)
                                            
                                            self.ace = SpriteNode('card:ClubsA')
                                            self.ace.position = (683.0, 512.0)
                                            self.add_child(self.ace)
                                            
                                            self.king = SpriteNode('card:ClubsK')
                                            self.king.position = (683.0, 750.0)
                                            self.add_child(self.king)
                                            
                                            self.queen = SpriteNode('card:ClubsQ')
                                            self.queen.position = (683.0, 238.0)
                                            self.add_child(self.queen)
                                            
                                        def update(self):
                                            pass
                                    
                                        def touch_began(self, touch):
                                            #self.dismiss_modal_scene()
                                            #self.present_modal_scene(a_scene)
                                            pass
                                            
                                        def touch_moved(self, touch):
                                            pass
                                            
                                        def touch_ended(self, touch):
                                            # move to new scenes
                                            if self.ace.frame.contains_point(touch.location):
                                                self.present_modal_scene(a_scene)
                                            elif self.king.frame.contains_point(touch.location):
                                                self.present_modal_scene(b_scene)
                                            elif self.queen.frame.contains_point(touch.location):
                                                self.present_modal_scene(c_scene)
                                            
                                            
                                    class AScene (Scene):
                                        def setup(self):
                                            # add background color
                                            self.background = SpriteNode(color = 'white')
                                            self.background.size = self.size
                                            self.background.position = self.size / 2
                                            self.add_child(self.background)
                                             
                                            self.a_choise = SpriteNode('card:BackBlue1')
                                            self.a_choise.position = self.size / 2
                                            self.add_child(self.a_choise)
                                            
                                        def update(self):
                                            pass
                                    
                                        def touch_began(self, touch):
                                            self.dismiss_modal_scene()
                                            #self.present_modal_scene(b_scene)
                                            
                                        def touch_moved(self, touch):
                                            pass
                                            
                                        def touch_ended(self, touch):
                                            pass
                                    
                                    
                                    class BScene (Scene):
                                        def setup(self):
                                            # add background color
                                            self.background = SpriteNode(color = 'white')
                                            self.background.size = self.size
                                            self.background.position = self.size / 2
                                            self.add_child(self.background)
                                            
                                            self.ship = SpriteNode('card:BackGreen1')
                                            self.ship.position = self.size / 2
                                            self.add_child(self.ship)
                                            
                                        def update(self):
                                            pass
                                    
                                        def touch_began(self, touch):
                                            self.dismiss_modal_scene()
                                            #self.present_modal_scene(c_scene)
                                            
                                        def touch_moved(self, touch):
                                            pass
                                            
                                        def touch_ended(self, touch):
                                            pass
                                    
                                    
                                    class CScene (Scene):
                                        def setup(self):
                                            # add background color
                                            self.background = SpriteNode(color = 'white')
                                            self.background.size = self.size
                                            self.background.position = self.size / 2
                                            self.add_child(self.background)
                                            
                                            self.ship = SpriteNode('card:BackRed1')
                                            self.ship.position = self.size / 2
                                            self.add_child(self.ship)
                                            
                                        def update(self):
                                            pass
                                    
                                        def touch_began(self, touch):
                                            self.dismiss_modal_scene()
                                            #self.present_modal_scene(second_scene)
                                            
                                        def touch_moved(self, touch):
                                            pass
                                            
                                        def touch_ended(self, touch):
                                            pass
                                    
                                    
                                    first_scene = FirstScene()
                                    second_scene = SecondScene()
                                    main_menu_scene = MainMenuScene()
                                    a_scene = AScene()
                                    b_scene = BScene()
                                    c_scene = CScene()
                                    # Instead of...
                                    # run(MyScene())
                                    
                                    # ..use:
                                    main_view = ui.View()
                                    scene_view = SceneView(frame=main_view.bounds, flex='WH')
                                    main_view.add_subview(scene_view)
                                    scene_view.scene = first_scene
                                    main_view.present(hide_title_bar=True, animated=False)
                                    
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                                    • mrcoxall
                                      mrcoxall last edited by

                                      The following is the best I have been able to come up with as a template for scene management. I have a timer for the fist scene. Unfortunately I cannot get one working for the second.

                                      I am still looking for a "non-modal" way to present a scene or a way to completely remove a scene, so that it is no longer running.
                                      Thanks again for any help.

                                      # for use with https://github.com/omz/PythonistaAppTemplate
                                      
                                      from scene import *
                                      import ui
                                      import time
                                      
                                      class FirstScene (Scene):
                                      
                                          # global variable to class
                                          start_time = None
                                             
                                          def setup(self):
                                              # add background color
                                              self.background = SpriteNode(color = 'white')
                                              self.background.size = self.size
                                              self.background.position = self.size / 2
                                              self.add_child(self.background)
                                              
                                              # get starting time
                                              global start_time
                                              start_time = time.time() 
                                                     
                                              self.ship = SpriteNode('test:Pythonista')
                                              self.ship.position = self.size / 2
                                              self.ship.size = self.size
                                              self.add_child(self.ship)
                                              
                                          def update(self):
                                              # move to new scene after 2 second
                                              # problem is it keeps happening, since it is modal
                                              # is there a way to actually really dispose 
                                              # of a scene and then move forward?
                                                    
                                              current_time = time.time()
                                              
                                              #global scene_moved_away_from
                                              if current_time - start_time > 2:
                                                  self.present_modal_scene(second_scene)
                                      
                                          def touch_began(self, touch):
                                              #self.present_modal_scene(second_scene)
                                              pass
                                              
                                          def touch_moved(self, touch):
                                              pass
                                              
                                          def touch_ended(self, touch):
                                              if self.ship.frame.contains_point(touch.location):
                                                  self.present_modal_scene(second_scene)
                                              
                                              
                                      class SecondScene (Scene):
                                      
                                          # global variable to class
                                          start_time = None
                                          
                                          def setup(self):
                                              # add background color
                                              self.background = SpriteNode(color = 'green')
                                              self.background.size = self.size
                                              self.background.position = self.size / 2
                                              self.add_child(self.background)
                                              
                                              start_time = time.time()
                                              
                                              self.ship = SpriteNode('spc:EnemyGreen2')
                                              self.ship.position = self.size / 2
                                              self.add_child(self.ship)
                                              
                                          def update(self):
                                              # move to new scene after 2 second
                                              current_time = time.time()
                                              
                                              # have to comment out because get "max recursion error"
                                              # code keeps reloading first then second scene over and
                                              # over again, since time has lapsed
                                              #if current_time - start_time > 2:
                                                  #self.present_modal_scene(second_scene)
                                                  #pass
                                      
                                          def touch_began(self, touch):
                                              self.pause = True
                                              self.present_modal_scene(main_menu_scene)
                                              
                                          def touch_moved(self, touch):
                                              pass
                                              
                                          def touch_ended(self, touch):
                                              pass
                                          
                                          
                                      class MainMenuScene (Scene):
                                          
                                          def setup(self):
                                              # add background color
                                              self.background = SpriteNode(color = 'blue')
                                              self.background.size = self.size
                                              self.background.position = self.size / 2
                                              self.add_child(self.background)
                                              
                                              self.ace = SpriteNode('card:ClubsA')
                                              self.ace.position = (683.0, 512.0)
                                              self.add_child(self.ace)
                                              
                                              self.king = SpriteNode('card:ClubsK')
                                              self.king.position = (683.0, 750.0)
                                              self.add_child(self.king)
                                              
                                              self.queen = SpriteNode('card:ClubsQ')
                                              self.queen.position = (683.0, 238.0)
                                              self.add_child(self.queen)
                                              
                                          def update(self):
                                              pass
                                      
                                          def touch_began(self, touch):
                                              pass
                                              
                                          def touch_moved(self, touch):
                                              pass
                                              
                                          def touch_ended(self, touch):
                                              # move to new scenes
                                              if self.ace.frame.contains_point(touch.location):
                                                  self.present_modal_scene(a_scene)
                                              elif self.king.frame.contains_point(touch.location):
                                                  self.present_modal_scene(b_scene)
                                              elif self.queen.frame.contains_point(touch.location):
                                                  self.present_modal_scene(c_scene)
                                              
                                              
                                      class AScene (Scene):
                                          
                                          def setup(self):
                                              # add background color
                                              self.background = SpriteNode(color = 'white')
                                              self.background.size = self.size
                                              self.background.position = self.size / 2
                                              self.add_child(self.background)
                                               
                                              self.blue_card = SpriteNode('card:BackBlue1')
                                              self.blue_card.position = self.size / 2
                                              self.add_child(self.blue_card)
                                              
                                          def update(self):
                                              pass
                                      
                                          def touch_began(self, touch):
                                              pass
                                              
                                          def touch_moved(self, touch):
                                              pass
                                              
                                          def touch_ended(self, touch):
                                              # moving back to previous scene, so remove modal makes sense
                                              if self.blue_card.frame.contains_point(touch.location):
                                                  self.dismiss_modal_scene()
                                      
                                      
                                      class BScene (Scene):
                                          
                                          def setup(self):
                                              # add background color
                                              self.background = SpriteNode(color = 'white')
                                              self.background.size = self.size
                                              self.background.position = self.size / 2
                                              self.add_child(self.background)
                                              
                                              self.green_card = SpriteNode('card:BackGreen1')
                                              self.green_card.position = self.size / 2
                                              self.add_child(self.green_card)
                                              
                                          def update(self):
                                              pass
                                      
                                          def touch_began(self, touch):
                                              pass
                                              
                                          def touch_moved(self, touch):
                                              pass
                                              
                                          def touch_ended(self, touch):
                                              # moving back to previous scene, so remove modal makes sense
                                              if self.green_card.frame.contains_point(touch.location):
                                                  self.dismiss_modal_scene()
                                      
                                      
                                      class CScene (Scene):
                                          
                                          def setup(self):
                                              # add background color
                                              self.background = SpriteNode(color = 'white')
                                              self.background.size = self.size
                                              self.background.position = self.size / 2
                                              self.add_child(self.background)
                                              
                                              self.red_card = SpriteNode('card:BackRed1')
                                              self.red_card.position = self.size / 2
                                              self.add_child(self.red_card)
                                              
                                          def update(self):
                                              pass
                                      
                                          def touch_began(self, touch):
                                              pass
                                              
                                          def touch_moved(self, touch):
                                              pass
                                              
                                          def touch_ended(self, touch):
                                              # moving back to previous scene, so remove modal makes sense
                                              if self.red_card.frame.contains_point(touch.location):
                                                  self.dismiss_modal_scene()
                                      
                                      
                                      first_scene = FirstScene()
                                      second_scene = SecondScene()
                                      main_menu_scene = MainMenuScene()
                                      a_scene = AScene()
                                      b_scene = BScene()
                                      c_scene = CScene()
                                      # Instead of...
                                      # run(MyScene())
                                      
                                      # ..use:
                                      main_view = ui.View()
                                      scene_view = SceneView(frame=main_view.bounds, flex='WH')
                                      main_view.add_subview(scene_view)
                                      scene_view.scene = first_scene
                                      main_view.present(hide_title_bar=True, animated=False)
                                      
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                                      • ccc
                                        ccc last edited by ccc

                                        If you want transitory scenes then create the main scene in your main program but then only create overlaying scenes when you actually need them. That is, do not create scenes in your main() if you want them to be transitory.

                                        • Try creating sceneA inside the body of the MainScene class.
                                        • Try creating sceneB inside the body of the sceneA class.
                                        • Try creating sceneC inside the body of the sceneB class.

                                        As variables like "sceneC" fall out of scope, they can be garbage collected but those scenes that are defined in main() can not be garbage collected until main() ends.

                                        See the code above where FirstScene.touch_begin() creates and displays a SecondScene. Then SecondScene.touch_begin() destroys self to go back to the FirstScene.

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                                        • ccc
                                          ccc last edited by ccc

                                          My "Pull Request"...

                                          • Uses self.presented_sceneto know if there is a modal scene above self.
                                          • Removes both class variables and global variables -- they are NOT the same thing.
                                          • Does a two second hop from 1st scene to 2nd scene and a two second hop from 2nd scene to 3rd scene without recursion issues.
                                          • Creates scenes on-the-fly when needed to allow them to be garbage collected once they have been closed.
                                          • Adds card_back_colorto allow one scene class to show card backs of different colors.
                                          # for use with https://github.com/omz/PythonistaAppTemplate
                                          
                                          from scene import *
                                          import time
                                          
                                          
                                          class FirstScene(Scene):
                                              def setup(self):
                                                  # get starting time
                                                  self.start_time = time.time()
                                                  # add background color
                                                  SpriteNode(anchor_point=(0, 0), color='white', parent=self,
                                                             size=self.size)
                                                  self.ship = SpriteNode('test:Pythonista', anchor_point=(0, 0),
                                                                         parent=self, size=self.size)
                                                  
                                              def update(self):
                                                  # move to new scene after 2 seconds
                                                  if not self.presented_scene and time.time() - self.start_time > 2:
                                                      self.present_modal_scene(SecondScene())
                                          
                                              def touch_began(self, touch):
                                                  # self.present_modal_scene(SecondScene())
                                                  pass
                                          
                                              def touch_ended(self, touch):
                                                  if self.ship.frame.contains_point(touch.location):
                                                      self.present_modal_scene(SecondScene())
                                                  
                                                  
                                          class SecondScene(Scene):
                                              def setup(self):
                                                  self.start_time = time.time()
                                                  # add background color
                                                  SpriteNode(anchor_point=(0, 0), color='green', parent=self,
                                                             size=self.size)
                                                  self.ship = SpriteNode('spc:EnemyGreen2', parent=self,
                                                                         position=self.size/2)
                                                  
                                              def update(self):
                                                  if not self.presented_scene and time.time() - self.start_time > 2:
                                                      self.present_modal_scene(MainMenuScene())
                                          
                                              def touch_began(self, touch):
                                                  self.present_modal_scene(MainMenuScene())
                                              
                                          
                                          class MainMenuScene (Scene):
                                              def setup(self):
                                                  # add background color
                                                  SpriteNode(anchor_point=(0, 0), color='blue', parent=self,
                                                             size=self.size)
                                                  
                                                  self.ace = SpriteNode('card:ClubsA', parent=self, position=(683, 512))
                                                  self.king = SpriteNode('card:ClubsK', parent=self, position=(683, 750))
                                                  self.queen = SpriteNode('card:ClubsQ', parent=self, position=(683, 238))
                                                  
                                              def touch_ended(self, touch):
                                                  # move to new scenes
                                                  if self.ace.frame.contains_point(touch.location):
                                                      self.present_modal_scene(CardBackScene('blue'))
                                                  elif self.king.frame.contains_point(touch.location):
                                                      self.present_modal_scene(CardBackScene('green'))
                                                  elif self.queen.frame.contains_point(touch.location):
                                                      self.present_modal_scene(CardBackScene('red'))
                                                  
                                                  
                                          class CardBackScene(Scene):
                                              def __init__(self, card_back_color='blue'):
                                                  Scene.__init__(self)
                                                  self.img_name = 'card:Back{}1'.format(card_back_color.title())
                                          
                                              def setup(self):
                                                  # add background color
                                                  SpriteNode(anchor_point=(0, 0), color='white', parent=self,
                                                             size=self.size)
                                                  self.card = SpriteNode(self.img_name, parent=self,
                                                                         position=self.size/2)
                                          
                                              def touch_ended(self, touch):
                                                  # moving back to previous scene, so remove modal makes sense
                                                  if self.card.frame.contains_point(touch.location):
                                                      self.dismiss_modal_scene()
                                          
                                          
                                          main_view = SceneView()
                                          main_view.scene = FirstScene()
                                          main_view.present(hide_title_bar=True, animated=False)
                                          
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                                          • mrcoxall
                                            mrcoxall last edited by

                                            Works great.
                                            Thanks so much.

                                            Patrick

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