omz:forum

    • Register
    • Login
    • Search
    • Recent
    • Popular

    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    Scene transitions

    Pythonista
    scene
    7
    27
    26444
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Webmaster4o
      Webmaster4o last edited by

      This is pretty cool, great job

      1 Reply Last reply Reply Quote 0
      • mrcoxall
        mrcoxall last edited by

        Am I wrong, or does the above code only work in the beta version of Pythonista, that has not yet been released yet?

        1 Reply Last reply Reply Quote 0
        • Oscar
          Oscar last edited by

          Yes, the Code is for the new Scene module. For the current version of Pyhonista the old MultiScene solution works very well.

          1 Reply Last reply Reply Quote 0
          • mrcoxall
            mrcoxall last edited by mrcoxall

            I came back to try this again, just to make sure it is still working before I try it with my students. When I use the current version of the original Pythonista and this: https://gist.github.com/offe/a58d34573d8f5c89743a, the app is just crashing on me now.

            Is anyone else having this problem?

            1 Reply Last reply Reply Quote 0
            • ccc
              ccc last edited by ccc

              Scenes have changed a lot since those posts were written and now multi scene support is builtin.

              See: scene.Scene.present_modal_scene() and scene.Scene.presented_scene.

              1 Reply Last reply Reply Quote 0
              • mrcoxall
                mrcoxall last edited by

                I am having a problem presenting the second scene with the present_modal_scene().
                Does anyone have an example of the best practises using this?

                This is what I have so far:
                (note: I am using a UI.view since I want to place it in the PythonistaAppTemplate and then into Xcode)

                # for use with https://github.com/omz/PythonistaAppTemplate
                
                from scene import *
                import ui
                
                class FirstScene (Scene):
                    def setup(self):
                        self.background_color = 'midnightblue'
                        self.ship = SpriteNode('spc:PlayerShip1Orange')
                        self.ship.position = self.size / 2
                        self.add_child(self.ship)
                
                    def touch_began(self, touch):
                        # question?
                        # how do you get to the second scene? 
                        self.present_modal_scene(my_second_scene)
                        
                class SecondScene (Scene):
                    def setup(self):
                        self.background_color = '#704414'
                        self.ship = SpriteNode('spc:EnemyGreen2')
                        self.ship.position = self.size / 2
                        self.add_child(self.ship)
                
                    def touch_began(self, touch):
                        pass
                
                my_scene = FirstScene()
                my_second_scene = SecondScene()
                # Instead of...
                # run(MyScene())
                
                # ..use:
                main_view = ui.View()
                scene_view = SceneView(frame=main_view.bounds, flex='WH')
                main_view.add_subview(scene_view)
                scene_view.scene = my_scene
                main_view.present(hide_title_bar=True, animated=False)
                
                1 Reply Last reply Reply Quote 0
                • omz
                  omz last edited by

                  @mrcoxall Your code works for me, but note that modal scenes don't draw any background (i.e. the background_color attribute is ignored). You might want to use a colored SpriteNode to prevent the first scene from shining through. This behavior is intentional because a common use case for present_modal_scene is to present a menu overlay with transparent background (as in the included game examples).

                  1 Reply Last reply Reply Quote 0
                  • mrcoxall
                    mrcoxall last edited by

                    So omz was correct and the background was the first problem.
                    When I do it for just a single scene, it all seems to work fine.

                    My next problem is that I tried to make it move from one scene to a second.
                    Problem is I am getting a "Value error: inconsistent Node hierarchy", when I try to move from the second scene back to the first one.

                    The good news is that I placed it in Xcode and the App template works great.
                    Here is my code:

                    # for use with https://github.com/omz/PythonistaAppTemplate
                    
                    from scene import *
                    import ui
                    
                    class MainScene (Scene):
                        def setup(self):
                            # this is the starting scene, for ui.View
                            # all other scenes will come from
                            
                            self.background_color = 'black'
                            self.present_modal_scene(first_scene)
                    
                    
                    class FirstScene (Scene):
                        def setup(self):
                            # add background color
                            self.background = SpriteNode(color = 'white')
                            self.background.size = self.size
                            self.background.position = self.size / 2
                            self.add_child(self.background)
                            
                            self.ship = SpriteNode('spc:PlayerShip1Orange')
                            self.ship.position = self.size / 2
                            self.add_child(self.ship)
                        
                        def update(self):
                            pass
                        #x, y, z = gravity()
                        #pos = self.ship.position
                        #pos += (x * 15, y * 15)
                        # Don't allow the ship to move beyond the screen bounds:
                        #pos.x = max(0, min(self.size.w, pos.x))
                        #pos.y = max(0, min(self.size.h, pos.y))
                        #self.ship.position = pos
                        
                        def touch_began(self, touch):
                            # question?
                            # how do you get to the second scene?
                            #self.dismiss_modal_scene()
                            self.present_modal_scene(second_scene)
                        
                        def touch_moved(self, touch):
                            pass
                        
                        def touch_ended(self, touch):
                            pass
                    
                    
                    class SecondScene (Scene):
                        def setup(self):
                            # add background color
                            self.background = SpriteNode(color = 'green')
                            self.background.size = self.size
                            self.background.position = self.size / 2
                            self.add_child(self.background)
                            
                            self.ship = SpriteNode('spc:EnemyGreen2')
                            self.ship.position = self.size / 2
                            self.add_child(self.ship)
                        
                        def touch_began(self, touch):
                            self.present_modal_scene(first_scene)
                    #pass
                    
                    
                    main_scene = MainScene()
                    first_scene = FirstScene()
                    second_scene = SecondScene()
                    # Instead of...
                    # run(MyScene())
                    
                    # ..use:
                    main_view = ui.View()
                    scene_view = SceneView(frame=main_view.bounds, flex='WH')
                    main_view.add_subview(scene_view)
                    scene_view.scene = first_scene
                    main_view.present(hide_title_bar=True, animated=False)
                    
                    1 Reply Last reply Reply Quote 0
                    • omz
                      omz last edited by

                      @mrcoxall Use dismiss_modal_scene instead of present_modal_scene to get back from the second scene to the first one.

                      1 Reply Last reply Reply Quote 0
                      • ccc
                        ccc last edited by ccc

                        from scene import *
                        
                        
                        class FirstScene(Scene):
                            def setup(self):
                                # add white background
                                SpriteNode(anchor_point=(0, 0), color='white', parent=self,
                                           size=self.size)
                                self.ship = SpriteNode('spc:PlayerShip1Orange', parent=self,
                                                       position=self.size / 2)
                            
                            def touch_began(self, touch):
                                self.present_modal_scene(SecondScene())
                        
                        
                        class SecondScene(Scene):
                            def setup(self):
                                # add green background
                                SpriteNode(anchor_point=(0, 0), color='green', parent=self,
                                           size=self.size)
                                self.ship = SpriteNode('spc:EnemyGreen2', parent=self,
                                                       position=self.size / 2)
                            
                            def touch_began(self, touch):
                                self.dismiss_modal_scene()
                        
                        
                        if __name__ == '__main__':
                            scene_view = SceneView()
                            scene_view.scene = FirstScene()
                            scene_view.present(hide_title_bar=True, animated=False)
                        
                        1 Reply Last reply Reply Quote 0
                        • mrcoxall
                          mrcoxall last edited by

                          Thanks again to everyone for their help, I am getting close to a "scene solution" I can use.

                          The problem I have now is, I would like to use a timer, so that after a second it automatically moves to the next scene. I would like to use it for a splash screen at the beginning. Because it is modal though, the scene is still running in the background.

                          Is there any way to not have it modal or to actually really completely remove the scene, so it is not running and then go to the new one? There will be some scenes I will only ever use once, so removing them from memory would be the best.

                          # for use with https://github.com/omz/PythonistaAppTemplate
                          
                          from scene import *
                          import ui
                          import time
                          
                          class FirstScene (Scene):
                          
                              # global variable to class
                              start_time = None
                              
                              def setup(self):
                                  # add background color
                                  self.background = SpriteNode(color = 'white')
                                  self.background.size = self.size
                                  self.background.position = self.size / 2
                                  self.add_child(self.background)
                                  
                                  # get starting time
                                  global start_time
                                  start_time = time.time() 
                                  
                                  self.ship = SpriteNode('spc:PlayerShip1Orange')
                                  self.ship.position = self.size / 4
                                  self.add_child(self.ship)
                                  
                              def update(self):
                                  # move to new scene after 1 second
                                  # problem is it keeps happening, since it is modal
                                  # is there a way to actually really dispose 
                                  # of a scene and then move forward?
                                  
                                  current_time = time.time()
                                  if current_time - start_time > 1:
                                      #self.present_modal_scene(second_scene)
                                      pass
                          
                              def touch_began(self, touch):
                                  #self.dismiss_modal_scene()
                                  #self.present_modal_scene(second_scene)
                                  pass
                                  
                              def touch_moved(self, touch):
                                  pass
                                  
                              def touch_ended(self, touch):
                                  if self.ship.frame.contains_point(touch.location):
                                      self.present_modal_scene(second_scene)
                                  
                                  
                          class SecondScene (Scene):
                          	
                              # global variable to class
                              start_time = None
                              
                              def setup(self):
                                  # add background color
                                  self.background = SpriteNode(color = 'green')
                                  self.background.size = self.size
                                  self.background.position = self.size / 2
                                  self.add_child(self.background)
                                  
                                  # get starting time
                                  global start_time
                                  start_time = time.time()
                                  
                                  self.ship = SpriteNode('spc:EnemyGreen2')
                                  self.ship.position = self.size / 2
                                  self.add_child(self.ship)
                                  
                              def update(self):
                                  # move to new scene after 1 second
                                  current_time = time.time()
                                  if current_time - start_time > 1:
                                      #self.present_modal_scene(second_scene)
                                      pass
                          
                              def touch_began(self, touch):
                                  
                                  self.present_modal_scene(main_menu_scene)
                              
                              
                          class MainMenuScene (Scene):
                              def setup(self):
                                  # add background color
                                  self.background = SpriteNode(color = 'blue')
                                  self.background.size = self.size
                                  self.background.position = self.size / 2
                                  self.add_child(self.background)
                                  
                                  self.ace = SpriteNode('card:ClubsA')
                                  self.ace.position = (683.0, 512.0)
                                  self.add_child(self.ace)
                                  
                                  self.king = SpriteNode('card:ClubsK')
                                  self.king.position = (683.0, 750.0)
                                  self.add_child(self.king)
                                  
                                  self.queen = SpriteNode('card:ClubsQ')
                                  self.queen.position = (683.0, 238.0)
                                  self.add_child(self.queen)
                                  
                              def update(self):
                                  pass
                          
                              def touch_began(self, touch):
                                  #self.dismiss_modal_scene()
                                  #self.present_modal_scene(a_scene)
                                  pass
                                  
                              def touch_moved(self, touch):
                                  pass
                                  
                              def touch_ended(self, touch):
                                  # move to new scenes
                                  if self.ace.frame.contains_point(touch.location):
                                      self.present_modal_scene(a_scene)
                                  elif self.king.frame.contains_point(touch.location):
                                      self.present_modal_scene(b_scene)
                                  elif self.queen.frame.contains_point(touch.location):
                                      self.present_modal_scene(c_scene)
                                  
                                  
                          class AScene (Scene):
                              def setup(self):
                                  # add background color
                                  self.background = SpriteNode(color = 'white')
                                  self.background.size = self.size
                                  self.background.position = self.size / 2
                                  self.add_child(self.background)
                                   
                                  self.a_choise = SpriteNode('card:BackBlue1')
                                  self.a_choise.position = self.size / 2
                                  self.add_child(self.a_choise)
                                  
                              def update(self):
                                  pass
                          
                              def touch_began(self, touch):
                                  self.dismiss_modal_scene()
                                  #self.present_modal_scene(b_scene)
                                  
                              def touch_moved(self, touch):
                                  pass
                                  
                              def touch_ended(self, touch):
                                  pass
                          
                          
                          class BScene (Scene):
                              def setup(self):
                                  # add background color
                                  self.background = SpriteNode(color = 'white')
                                  self.background.size = self.size
                                  self.background.position = self.size / 2
                                  self.add_child(self.background)
                                  
                                  self.ship = SpriteNode('card:BackGreen1')
                                  self.ship.position = self.size / 2
                                  self.add_child(self.ship)
                                  
                              def update(self):
                                  pass
                          
                              def touch_began(self, touch):
                                  self.dismiss_modal_scene()
                                  #self.present_modal_scene(c_scene)
                                  
                              def touch_moved(self, touch):
                                  pass
                                  
                              def touch_ended(self, touch):
                                  pass
                          
                          
                          class CScene (Scene):
                              def setup(self):
                                  # add background color
                                  self.background = SpriteNode(color = 'white')
                                  self.background.size = self.size
                                  self.background.position = self.size / 2
                                  self.add_child(self.background)
                                  
                                  self.ship = SpriteNode('card:BackRed1')
                                  self.ship.position = self.size / 2
                                  self.add_child(self.ship)
                                  
                              def update(self):
                                  pass
                          
                              def touch_began(self, touch):
                                  self.dismiss_modal_scene()
                                  #self.present_modal_scene(second_scene)
                                  
                              def touch_moved(self, touch):
                                  pass
                                  
                              def touch_ended(self, touch):
                                  pass
                          
                          
                          first_scene = FirstScene()
                          second_scene = SecondScene()
                          main_menu_scene = MainMenuScene()
                          a_scene = AScene()
                          b_scene = BScene()
                          c_scene = CScene()
                          # Instead of...
                          # run(MyScene())
                          
                          # ..use:
                          main_view = ui.View()
                          scene_view = SceneView(frame=main_view.bounds, flex='WH')
                          main_view.add_subview(scene_view)
                          scene_view.scene = first_scene
                          main_view.present(hide_title_bar=True, animated=False)
                          
                          1 Reply Last reply Reply Quote 0
                          • mrcoxall
                            mrcoxall last edited by

                            The following is the best I have been able to come up with as a template for scene management. I have a timer for the fist scene. Unfortunately I cannot get one working for the second.

                            I am still looking for a "non-modal" way to present a scene or a way to completely remove a scene, so that it is no longer running.
                            Thanks again for any help.

                            # for use with https://github.com/omz/PythonistaAppTemplate
                            
                            from scene import *
                            import ui
                            import time
                            
                            class FirstScene (Scene):
                            
                                # global variable to class
                                start_time = None
                                   
                                def setup(self):
                                    # add background color
                                    self.background = SpriteNode(color = 'white')
                                    self.background.size = self.size
                                    self.background.position = self.size / 2
                                    self.add_child(self.background)
                                    
                                    # get starting time
                                    global start_time
                                    start_time = time.time() 
                                           
                                    self.ship = SpriteNode('test:Pythonista')
                                    self.ship.position = self.size / 2
                                    self.ship.size = self.size
                                    self.add_child(self.ship)
                                    
                                def update(self):
                                    # move to new scene after 2 second
                                    # problem is it keeps happening, since it is modal
                                    # is there a way to actually really dispose 
                                    # of a scene and then move forward?
                                          
                                    current_time = time.time()
                                    
                                    #global scene_moved_away_from
                                    if current_time - start_time > 2:
                                        self.present_modal_scene(second_scene)
                            
                                def touch_began(self, touch):
                                    #self.present_modal_scene(second_scene)
                                    pass
                                    
                                def touch_moved(self, touch):
                                    pass
                                    
                                def touch_ended(self, touch):
                                    if self.ship.frame.contains_point(touch.location):
                                        self.present_modal_scene(second_scene)
                                    
                                    
                            class SecondScene (Scene):
                            
                                # global variable to class
                                start_time = None
                                
                                def setup(self):
                                    # add background color
                                    self.background = SpriteNode(color = 'green')
                                    self.background.size = self.size
                                    self.background.position = self.size / 2
                                    self.add_child(self.background)
                                    
                                    start_time = time.time()
                                    
                                    self.ship = SpriteNode('spc:EnemyGreen2')
                                    self.ship.position = self.size / 2
                                    self.add_child(self.ship)
                                    
                                def update(self):
                                    # move to new scene after 2 second
                                    current_time = time.time()
                                    
                                    # have to comment out because get "max recursion error"
                                    # code keeps reloading first then second scene over and
                                    # over again, since time has lapsed
                                    #if current_time - start_time > 2:
                                        #self.present_modal_scene(second_scene)
                                        #pass
                            
                                def touch_began(self, touch):
                                    self.pause = True
                                    self.present_modal_scene(main_menu_scene)
                                    
                                def touch_moved(self, touch):
                                    pass
                                    
                                def touch_ended(self, touch):
                                    pass
                                
                                
                            class MainMenuScene (Scene):
                                
                                def setup(self):
                                    # add background color
                                    self.background = SpriteNode(color = 'blue')
                                    self.background.size = self.size
                                    self.background.position = self.size / 2
                                    self.add_child(self.background)
                                    
                                    self.ace = SpriteNode('card:ClubsA')
                                    self.ace.position = (683.0, 512.0)
                                    self.add_child(self.ace)
                                    
                                    self.king = SpriteNode('card:ClubsK')
                                    self.king.position = (683.0, 750.0)
                                    self.add_child(self.king)
                                    
                                    self.queen = SpriteNode('card:ClubsQ')
                                    self.queen.position = (683.0, 238.0)
                                    self.add_child(self.queen)
                                    
                                def update(self):
                                    pass
                            
                                def touch_began(self, touch):
                                    pass
                                    
                                def touch_moved(self, touch):
                                    pass
                                    
                                def touch_ended(self, touch):
                                    # move to new scenes
                                    if self.ace.frame.contains_point(touch.location):
                                        self.present_modal_scene(a_scene)
                                    elif self.king.frame.contains_point(touch.location):
                                        self.present_modal_scene(b_scene)
                                    elif self.queen.frame.contains_point(touch.location):
                                        self.present_modal_scene(c_scene)
                                    
                                    
                            class AScene (Scene):
                                
                                def setup(self):
                                    # add background color
                                    self.background = SpriteNode(color = 'white')
                                    self.background.size = self.size
                                    self.background.position = self.size / 2
                                    self.add_child(self.background)
                                     
                                    self.blue_card = SpriteNode('card:BackBlue1')
                                    self.blue_card.position = self.size / 2
                                    self.add_child(self.blue_card)
                                    
                                def update(self):
                                    pass
                            
                                def touch_began(self, touch):
                                    pass
                                    
                                def touch_moved(self, touch):
                                    pass
                                    
                                def touch_ended(self, touch):
                                    # moving back to previous scene, so remove modal makes sense
                                    if self.blue_card.frame.contains_point(touch.location):
                                        self.dismiss_modal_scene()
                            
                            
                            class BScene (Scene):
                                
                                def setup(self):
                                    # add background color
                                    self.background = SpriteNode(color = 'white')
                                    self.background.size = self.size
                                    self.background.position = self.size / 2
                                    self.add_child(self.background)
                                    
                                    self.green_card = SpriteNode('card:BackGreen1')
                                    self.green_card.position = self.size / 2
                                    self.add_child(self.green_card)
                                    
                                def update(self):
                                    pass
                            
                                def touch_began(self, touch):
                                    pass
                                    
                                def touch_moved(self, touch):
                                    pass
                                    
                                def touch_ended(self, touch):
                                    # moving back to previous scene, so remove modal makes sense
                                    if self.green_card.frame.contains_point(touch.location):
                                        self.dismiss_modal_scene()
                            
                            
                            class CScene (Scene):
                                
                                def setup(self):
                                    # add background color
                                    self.background = SpriteNode(color = 'white')
                                    self.background.size = self.size
                                    self.background.position = self.size / 2
                                    self.add_child(self.background)
                                    
                                    self.red_card = SpriteNode('card:BackRed1')
                                    self.red_card.position = self.size / 2
                                    self.add_child(self.red_card)
                                    
                                def update(self):
                                    pass
                            
                                def touch_began(self, touch):
                                    pass
                                    
                                def touch_moved(self, touch):
                                    pass
                                    
                                def touch_ended(self, touch):
                                    # moving back to previous scene, so remove modal makes sense
                                    if self.red_card.frame.contains_point(touch.location):
                                        self.dismiss_modal_scene()
                            
                            
                            first_scene = FirstScene()
                            second_scene = SecondScene()
                            main_menu_scene = MainMenuScene()
                            a_scene = AScene()
                            b_scene = BScene()
                            c_scene = CScene()
                            # Instead of...
                            # run(MyScene())
                            
                            # ..use:
                            main_view = ui.View()
                            scene_view = SceneView(frame=main_view.bounds, flex='WH')
                            main_view.add_subview(scene_view)
                            scene_view.scene = first_scene
                            main_view.present(hide_title_bar=True, animated=False)
                            
                            1 Reply Last reply Reply Quote 0
                            • ccc
                              ccc last edited by ccc

                              If you want transitory scenes then create the main scene in your main program but then only create overlaying scenes when you actually need them. That is, do not create scenes in your main() if you want them to be transitory.

                              • Try creating sceneA inside the body of the MainScene class.
                              • Try creating sceneB inside the body of the sceneA class.
                              • Try creating sceneC inside the body of the sceneB class.

                              As variables like "sceneC" fall out of scope, they can be garbage collected but those scenes that are defined in main() can not be garbage collected until main() ends.

                              See the code above where FirstScene.touch_begin() creates and displays a SecondScene. Then SecondScene.touch_begin() destroys self to go back to the FirstScene.

                              1 Reply Last reply Reply Quote 0
                              • ccc
                                ccc last edited by ccc

                                My "Pull Request"...

                                • Uses self.presented_sceneto know if there is a modal scene above self.
                                • Removes both class variables and global variables -- they are NOT the same thing.
                                • Does a two second hop from 1st scene to 2nd scene and a two second hop from 2nd scene to 3rd scene without recursion issues.
                                • Creates scenes on-the-fly when needed to allow them to be garbage collected once they have been closed.
                                • Adds card_back_colorto allow one scene class to show card backs of different colors.
                                # for use with https://github.com/omz/PythonistaAppTemplate
                                
                                from scene import *
                                import time
                                
                                
                                class FirstScene(Scene):
                                    def setup(self):
                                        # get starting time
                                        self.start_time = time.time()
                                        # add background color
                                        SpriteNode(anchor_point=(0, 0), color='white', parent=self,
                                                   size=self.size)
                                        self.ship = SpriteNode('test:Pythonista', anchor_point=(0, 0),
                                                               parent=self, size=self.size)
                                        
                                    def update(self):
                                        # move to new scene after 2 seconds
                                        if not self.presented_scene and time.time() - self.start_time > 2:
                                            self.present_modal_scene(SecondScene())
                                
                                    def touch_began(self, touch):
                                        # self.present_modal_scene(SecondScene())
                                        pass
                                
                                    def touch_ended(self, touch):
                                        if self.ship.frame.contains_point(touch.location):
                                            self.present_modal_scene(SecondScene())
                                        
                                        
                                class SecondScene(Scene):
                                    def setup(self):
                                        self.start_time = time.time()
                                        # add background color
                                        SpriteNode(anchor_point=(0, 0), color='green', parent=self,
                                                   size=self.size)
                                        self.ship = SpriteNode('spc:EnemyGreen2', parent=self,
                                                               position=self.size/2)
                                        
                                    def update(self):
                                        if not self.presented_scene and time.time() - self.start_time > 2:
                                            self.present_modal_scene(MainMenuScene())
                                
                                    def touch_began(self, touch):
                                        self.present_modal_scene(MainMenuScene())
                                    
                                
                                class MainMenuScene (Scene):
                                    def setup(self):
                                        # add background color
                                        SpriteNode(anchor_point=(0, 0), color='blue', parent=self,
                                                   size=self.size)
                                        
                                        self.ace = SpriteNode('card:ClubsA', parent=self, position=(683, 512))
                                        self.king = SpriteNode('card:ClubsK', parent=self, position=(683, 750))
                                        self.queen = SpriteNode('card:ClubsQ', parent=self, position=(683, 238))
                                        
                                    def touch_ended(self, touch):
                                        # move to new scenes
                                        if self.ace.frame.contains_point(touch.location):
                                            self.present_modal_scene(CardBackScene('blue'))
                                        elif self.king.frame.contains_point(touch.location):
                                            self.present_modal_scene(CardBackScene('green'))
                                        elif self.queen.frame.contains_point(touch.location):
                                            self.present_modal_scene(CardBackScene('red'))
                                        
                                        
                                class CardBackScene(Scene):
                                    def __init__(self, card_back_color='blue'):
                                        Scene.__init__(self)
                                        self.img_name = 'card:Back{}1'.format(card_back_color.title())
                                
                                    def setup(self):
                                        # add background color
                                        SpriteNode(anchor_point=(0, 0), color='white', parent=self,
                                                   size=self.size)
                                        self.card = SpriteNode(self.img_name, parent=self,
                                                               position=self.size/2)
                                
                                    def touch_ended(self, touch):
                                        # moving back to previous scene, so remove modal makes sense
                                        if self.card.frame.contains_point(touch.location):
                                            self.dismiss_modal_scene()
                                
                                
                                main_view = SceneView()
                                main_view.scene = FirstScene()
                                main_view.present(hide_title_bar=True, animated=False)
                                
                                1 Reply Last reply Reply Quote 0
                                • mrcoxall
                                  mrcoxall last edited by

                                  Works great.
                                  Thanks so much.

                                  Patrick

                                  1 Reply Last reply Reply Quote 0
                                  • PeterG
                                    PeterG last edited by

                                    @ccc, just something I need , very nice indeed! I import a game, that for grand-son and daughter, and run it before the background cardimages are shown, meeaning I am on the way for an 4-level game ...
                                    Next try, just using one of the marvallous available games , as next levels ..
                                    .. Topscore files will be used for further interaction ..

                                    Thanks to your example ... Helps a lot 😊 , happy OpaPeter

                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post
                                    Powered by NodeBB Forums | Contributors