jbap last edited by
Say I wanted to release a very simple game on the app store FOR FREE. This might be a bit ambiguous, but how would I add advertisements to it? Would I get paid if I advertised other apps through mine? How does this work? I figured this was the right place to ask this question since I am making the app in Pythonista.
JonB last edited by
With objc, it should technically be possible to integrate with iAds, but not sure if this would be testable, or if you need to go through xcode (presumably the latter).
You could also look into an html ad network (for instance, i saw mention of kazoolink which is apparantly html5 based).
jbap last edited by
Does anybody else have ideas?
omz last edited by omz
You would probably need to integrate ads with Objective-C by modifying the Xcode template.
I think (though I have no experience with this) that most mobile ad networks have iOS SDKs that you could integrate via Objective-C, and it probably doesn't require that much code to show a banner or something like that, but it would be more difficult from pure Python (though probably possible through
Apple's own iAd seems to be shutting down (at least parts of it, not completely sure what's left), so I'd probably look at other ad networks first.
BillBaroude last edited by ccc
I'm having the same objective : release a simple game, with adds to make (or not...) money via the app Store.
My researches brings me to Google Ads, and Google provide a Python version of their Ads API.
I hadn't gone more further in that (I'm not at this point of the project), but here is the Google solution :
I'm not sure it will be easy to use with Pythonista, or simply possible, but it looks promising and probably easiest than Object-C for Python programmers.
As I was talking about it in the "Next Pythonista Most wanted features" thread, I really think that being able to support such a feature in Pythonista should bring a lot of people to develop with.