Accessing the taptic engine
Seanz1207 last edited by Seanz1207
After some research, I found a way to play the "peek" and "pop" taptic engine effects. This is tested on my iPhone 6s. See code below. Hope it helps.
from objc_util import * UIDevice = ObjCClass('UIDevice') def taptic_peek(): d = UIDevice.new() t = d._tapticEngine() t.actuateFeedback_(1001) # or t.actuateFeedback_(0) def taptic_pop(): d = UIDevice.new() t = d._tapticEngine() t.actuateFeedback_(1002) # or t.actuateFeedback_(1) def taptic_triple_knock(): d = UIDevice.new() t = d._tapticEngine() t.actuateFeedback_(2)
On my iPhone 6s with iOS 10, actuateFeedback_(0) seems to give the same result as actuateFeedback_(1001), and actuateFeedback_(1) the same as actuateFeedback_(1002).
Also, I found that actuateFeedback_(2) gives the quick triple knock you get when you flip the vibrate/ring switch. Code has been updated above.
omz last edited by
mithrendal last edited by
I like this too. 🤗