zipit last edited by zipit
I was wondering if there is some kind of framebuffer for the Scene object with which I can draw on top of the last frame(s) instead of drawing each frame onto a blank screen? I want to lerp the last frame with a solid color and then draw my scenes current frame onto it.
edit: I am using the node based Scene model.
omz last edited by
Sorry, but retaining the previous framebuffer is not supported in the
zipit last edited by
Hi, thanks for the quick reply, It would be cool feature if we had access to the last frame buffer in a GLSL shader somewhere in the future.