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Scene module animated spriteNode
So, im creating a little game at the moment, and I'm trying to have a character walking over the screen. My issue is that I cannot get the walking animation to run. Let's say I have this array of all of the imageNames of my animation sequence Images = ['Walking1.png', 'Walking2.png', 'Walking3.png'], how do I get them to show in order as a walking animation that can still be navigated around the screen with commands like self.WalkingAnimation.run_action(Action.move_to(400, 300, 5)?
I tried using a gif as a spriteNode, which only showed the very first 'image' of the gif, and the gif was definitely imported correctly
Anyone has any idea how to fix this?
Thanks a lot,
JonB last edited by
If you go to the Examples/Game Tutorial folder in your pythonista library, you will find a fully worked example game, from start to finish.
The tutotial part 3 covers exactly this topic.
Yeah that's how I learned just about everything I know. The sprites in themselves are still sprites, consisting only of a singe image, and I was wondering how to have a character with for example moving legs when he walks around
JonB last edited by JonB
You have to cycle the texture, just like in tutorial 3. You simulate moving legs by cycling through a sequence of static images. In the tutorial, whenever the sprite moved 40 pixels, the texture changed.
Alternatively. you could have separate sprites for the legs, and use actions to rotate/pivot the legs.
Awesome, it finally works :D