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    This is the community forum for my apps Pythonista and Editorial.

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    Frame for tetris

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    • cvp
      cvp @Karina last edited by cvp

      @Karina try the gray_rect as parent for yours blocks because it is above the board

              self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0) 
      

      and don't forget child position is versus the center of the parent node

          def add_figure(self):
              r = random.choice(range(10)) 
              x = r * side - rect_w/2 + side/2
              y = rect_h/2 - side/2
              block = SpriteNode('pzl:Yellow7', position=(x, y), size=Size(side, side), parent=self.grey_rect)
              
              #print(block.position)
      

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      • cvp
        cvp @Karina last edited by

        @Karina Here, if you let self.board as parent and use r = 10, you can see that your block is partially hidden by the grid

                r = 10
                x = r * side - rect_w/2 + side/2
                y = rect_h/2 - side/2
                block = SpriteNode('pzl:Yellow7', position=(x, y), size=Size(side, side), parent=self.board)#self.grey_rect)
        

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        • Karina
          Karina last edited by

          @cvp so the center is (0, 0)?

          cvp 2 Replies Last reply Reply Quote 0
          • cvp
            cvp @Karina last edited by

            @Karina said:

            so the center is (0, 0)?

            Yes

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            • cvp
              cvp @Karina last edited by

              @Karina read also the doc about anchor_point

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              • Karina
                Karina last edited by Karina

                @cvp did so that the block moves down, but for ⬅️➡️ my touch_began doesn’t work. I did this

                def touch_began(self, touch):
                		print('touch_began') 
                

                And nothing in the console

                cvp 2 Replies Last reply Reply Quote 0
                • cvp
                  cvp @Karina last edited by cvp

                  @Karina where did you insert your touch_began? I put it in the game class and print is ok

                  class Game(Scene):
                      def touch_began(self, touch):
                          print('touch_began') 
                      def setup(self): 
                  .
                  .
                  .```
                  1 Reply Last reply Reply Quote 0
                  • cvp
                    cvp @Karina last edited by

                    @Karina I want to add that, sincerely, I don't have any experience in scene module. I always have to try/test before that I can answer something. By example, for position, I've tried some values before to be able to answer something intelligent 😇

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                    • Karina
                      Karina last edited by

                      @cvp it’s in the game class that inherited scene. And update in the class he sees

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                      • Karina
                        Karina last edited by Karina

                        from scene import *
                        import random
                        import arrows
                        
                        sw, sh = get_screen_size()
                        rect_w = sw/3  #343.33
                        rect_h = 612 #668
                        side = int(rect_w/10)
                        colors = ['red']
                        
                        
                        class Board(ShapeNode):
                        	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                        			path = ui.Path.rect(0, 0, rect_w, rect_h)
                        			path.line_width = line_width
                        			
                        			if stroke_color == 'lightgrey':
                        				d = int(rect_w/10)
                        				for l in range(int(rect_w/d)):
                        					x = l*d
                        					path.move_to(x, 0)
                        					path.line_to(x, rect_h)
                        			
                        			super().__init__(path,
                        							 fill_color='white',
                        							 stroke_color=stroke_color,
                        							 parent=parent,
                        							 *args, **kwargs)
                        		
                        
                        
                        class Game(Scene):
                        	def setup(self):
                        		self.background_color = 'white'
                        		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                        		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
                        		
                        		self.seconds = 0
                        		self.figures = {}
                        		self.add_buttons()
                        		self.add_figure()
                        		
                        	
                        	def update(self):
                        		self.seconds += self.dt
                        		if self.seconds > 0.5:
                        			for f in self.figures:
                        				self.figures[f][1] -= side/2
                        				f.position = self.figures[f]
                        				self.seconds = 0
                        				if f.position.y == - rect_h/2 + side/2:
                        					self.add_figure()
                        					self.figures.pop(f)
                        					
                        					
                        	def touch_began(self, touch):
                        		print('touch_began')
                        
                        
                        	def add_buttons(self):
                        		ars = arrows.Main()
                        		self.present_modal_scene(ars)
                        
                        				
                        	def add_figure(self):
                        		x = random.choice(range(10)) * side - rect_w/2 + side/2
                        		y = rect_h/2 - side/2
                        		block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                        		self.figures[block] = [x, y]
                        
                        
                        run(Game())  
                        

                        Maybe you’ll check if it works?

                        cvp 1 Reply Last reply Reply Quote 0
                        • Karina
                          Karina last edited by

                          You’re talking about that position in the beginnig, when I couldn’t move the purple rect from the corner?)

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                          • cvp
                            cvp @Karina last edited by cvp

                            @Karina said:

                            Maybe you’ll check if it works?

                            I don't have the arrows module thus no button, but if I touch anywhere in game, it prints touch_began

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                            • Karina
                              Karina last edited by

                              And if with arrows? Maybe it looks on that touch_began

                              from scene import *
                              import sound
                              
                              
                              def sw(): return get_screen_size()[0]
                              def sh(): return get_screen_size()[1]
                              def bw(): return 100
                              def bh(): return 100
                              
                              right = left = down = up = None
                              
                              icons = {
                              	     'iob:arrow_down_b_256' : (sw()/4*3, 60),
                              	     'iob:arrow_up_b_256' : (sw()/4*3, bh() + 60),
                              	     'iob:arrow_left_b_256' : (sw()/4*3 - 95, bh()),
                              	     'iob:arrow_right_b_256' : (sw()/4*3 + 95, bh())
                              	      }
                              
                              
                              class Arrow(ShapeNode):
                              	def __init__(self,
                              				 picture,
                              				 path=None,
                              	             size=Size(120, 120),
                              	             corner_radius=8,
                              	             border_size=20,
                              	             borderColor='#3f0917',
                              	             position=(0,0),
                              	             parent=None,
                              	             *args, **kwargs):
                              	             	
                              	             	#for border
                              	             	self.picture = picture
                              	             	self.corner_radius = corner_radius
                              	             	self.border_size = border_size
                              	             	self.borderColor = borderColor
                              	             	
                              	             	self.position = position
                              	             	self.size = size
                              	             	
                              	             	#for super()
                              	             	self.x, self.y = position
                              	             	self.w, self.h = size
                              	             	
                              	             	super().__init__(fill_color='white',
                              	             					path=ui.Path.rounded_rect(self.x, 
                              	             											   self.y,
                              	             											   self.w/1.5, 
                              	             											   self.h/1.5,
                              	             											   self.corner_radius),
                              	             					stroke_color=borderColor,
                              	             					parent=parent,
                              	             					*args, **kwargs)
                              	             					
                              	             	self._setup(self.picture)
                              	             	                 
                              	def _setup(self, pict):
                              		if self.picture:
                              			arrow = SpriteNode(self.picture,
                              							   position=Point(0, 0), 
                              							   size=(100, 100),
                              							   parent=self)
                              							   
                              	             	                 
                              
                              class Main(Scene):            	                 
                              	def setup(self):
                              		fill_color = self.background_color
                              		self.background_color = 'white'
                              		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                              			
                              			
                              	def touch_began(self, touch):
                              		tapped = True
                              		for arw in self.arrows:
                              			if touch.location in arw.frame:
                              				sound.play_effect('rpg:Chop')
                              				arw.fill_color = '#969696'
                              				if 'right' in arw.picture:
                              					global right
                              					right = True
                              				
                              			
                              	def touch_ended(self, touch):
                              		for arw in self.arrows:
                              			if arw.fill_color == '#969696':
                              				arw.fill_color = 'white'
                              				right = left = down = up = None
                              				
                              		
                              				
                              if __name__ == '__main__':				
                              	run(Main(), PORTRAIT) 
                              
                              cvp 2 Replies Last reply Reply Quote 0
                              • cvp
                                cvp @Karina last edited by

                                @Karina sorry, not at home, I’ll try later

                                cvp 1 Reply Last reply Reply Quote 0
                                • cvp
                                  cvp @Karina last edited by

                                  @Karina doc says for your

                                          ars = arrows.Main()
                                          self.present_modal_scene(ars) ```
                                  

                                  Doc says "Scene.present_modal_scene(other_scene)
                                  Present another scene on top of this one. This can be useful for overlay menus etc.
                                  While the scene is being presented, it receives all touch events."

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                                  • cvp
                                    cvp @cvp last edited by cvp

                                    @Karina please try this

                                    from scene import *
                                    import random
                                    from  arrows import *
                                    
                                    sw, sh = get_screen_size()
                                    rect_w = sw/3  #343.33
                                    rect_h = 612 #668
                                    side = int(rect_w/10)
                                    colors = ['red']
                                    
                                    bw = 100
                                    bh = 100
                                    
                                    right = left = down = up = None
                                    
                                    icons = {
                                             'iob:arrow_down_b_256' : (sw/4*3, 60),
                                             'iob:arrow_up_b_256' : (sw/4*3, bh + 60),
                                             'iob:arrow_left_b_256' : (sw/4*3 - 95, bh),
                                             'iob:arrow_right_b_256' : (sw/4*3 + 95, bh)
                                              }
                                    
                                    
                                    class Board(ShapeNode):
                                        def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                                path = ui.Path.rect(0, 0, rect_w, rect_h)
                                                path.line_width = line_width
                                                
                                                if stroke_color == 'lightgrey':
                                                    d = int(rect_w/10)
                                                    for l in range(int(rect_w/d)):
                                                        x = l*d
                                                        path.move_to(x, 0)
                                                        path.line_to(x, rect_h)
                                                
                                                super().__init__(path,
                                                                 fill_color='white',
                                                                 stroke_color=stroke_color,
                                                                 parent=parent,
                                                                 *args, **kwargs)
                                            
                                    
                                    
                                    class Game(Scene):
                                        def setup(self):
                                            self.background_color = 'white'
                                            self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                            self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2),    z_position=-1)
                                            
                                            self.seconds = 0
                                            self.figures = {}
                                            self.add_buttons()
                                            self.add_figure()
                                            
                                        
                                        def update(self):
                                            self.seconds += self.dt
                                            if self.seconds > 0.5:
                                                for f in self.figures:
                                                    self.figures[f][1] -= side/2
                                                    f.position = self.figures[f]
                                                    self.seconds = 0
                                                    if f.position.y == - rect_h/2 + side/2:
                                                        self.add_figure()
                                                        self.figures.pop(f)
                                                        
                                                        
                                            
                                        def touch_began(self, touch):
                                            tapped = True
                                            for arw in self.arrows:
                                                if touch.location in arw.frame:
                                                    sound.play_effect('rpg:Chop')
                                                    arw.fill_color = '#969696'
                                                    if 'right' in arw.picture:
                                                        global right
                                                        right = True
                                                    
                                                
                                        def touch_ended(self, touch):
                                            for arw in self.arrows:
                                                if arw.fill_color == '#969696':
                                                    arw.fill_color = 'white'
                                                    right = left = down = up = None
                                                    
                                    
                                        def add_buttons(self):
                                            #ars = arrows.Main()
                                            #self.present_modal_scene(ars)
                                            self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                                    
                                                    
                                        def add_figure(self):
                                            x = random.choice(range(10)) * side - rect_w/2 + side/2
                                            y = rect_h/2 - side/2
                                            block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                                            self.figures[block] = [x, y]
                                    
                                    
                                    run(Game())   
                                    
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                                    • Karina
                                      Karina last edited by

                                      @cvp So the Tetris didn’t receive touches?
                                      I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                                      cvp 1 Reply Last reply Reply Quote 0
                                      • cvp
                                        cvp @Karina last edited by cvp

                                        @Karina said:

                                        I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                                        Sorry, I don't understand.

                                        The touch_began in Game is called. Then, you could check which arrow (like you do) and process the move of the block (left, right,down)

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                                        • Karina
                                          Karina last edited by Karina

                                          @cvp I thought to write how to move blocks right and left in the touch_began of arrows. But no matter, you did it easier👍

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                                          • Karina
                                            Karina last edited by

                                            @cvp I did also moving blocks down, in cycle for, one by one each block. Is there a way think of a figure as a single block?

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