omz:forum

    • Register
    • Login
    • Search
    • Recent
    • Popular

    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    Image.UI gets color inverted if photo is PNG

    Pythonista
    2
    20
    1064
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • cvp
      cvp @FuckingNerd last edited by

      @FuckingNerd that's what I did. I use an old script where I put your png as texture

      from scene import *
      import sound
      import random
      import math
      
      class MyScene (Scene):
          def setup(self):
              self.background_color = 'midnightblue'
              self.ship = SpriteNode()#'spc:PlayerShip1Orange')
              self.ship.texture = Texture('1 - 97f7tRn.png')
              self.ship.position = self.size / 2
              self.add_child(self.ship)
              self.lasers=[]
          def updatex(self):
              x, y, z = gravity()
              pos = self.ship.position
              pos += (x * 15, y * 15)
              # Don't allow the ship to move beyond the screen bounds:
              pos.x = max(0, min(self.size.w, pos.x))
              pos.y = max(0, min(self.size.h, pos.y))
              self.ship.position = pos
      
          
          def touch_began(self, touch):
       
              laser_animation=Action.repeat_forever(Action.sequence(Action.call(self.fire_laser), Action.wait(0.1) ) )
              self.run_action(laser_animation, 'laser')
       
          def touch_ended(self,touch):
                 self.remove_action('laser')
          def remove_laser(self,laser):
              del self.lasers[laser]
          def fire_laser(self):
              a=random.random()*500-250
              laser = SpriteNode('spc:LaserBlue9', position=self.ship.position, z_position=-1, parent=self)
              self.lasers.append(laser)
              laser.run_action(Action.sequence(Action.move_by(a, 1000), Action.remove(), Action.call(lambda:self.remove_laser(laser))))
              sound.play_effect('arcade:Laser_1')
              
      run(MyScene(), show_fps=True)
      
      1 Reply Last reply Reply Quote 0
      • FuckingNerd
        FuckingNerd last edited by

        So the photo module as asset is the issue.

        cvp 1 Reply Last reply Reply Quote 0
        • cvp
          cvp @FuckingNerd last edited by cvp

          @FuckingNerd No idea, try to import your photo as a local Pythonista file and then use it as texture

          1 Reply Last reply Reply Quote 0
          • FuckingNerd
            FuckingNerd last edited by

            I have no idea how to access those imported files(never done it). This is not the way it seems. Can you help me out ?

            cvp 1 Reply Last reply Reply Quote 0
            • cvp
              cvp @FuckingNerd last edited by

              @FuckingNerd I think you have correctly imported some images and you can replace in my little script my 1 - 97f7tRn.png by one of your IMG_xxxx.PNG

              1 Reply Last reply Reply Quote 0
              • FuckingNerd
                FuckingNerd last edited by

                Did that. No color invert. So it’s the asset.

                cvp 1 Reply Last reply Reply Quote 0
                • cvp
                  cvp @FuckingNerd last edited by

                  @FuckingNerd I guess, sorry, I can't help more 😢

                  1 Reply Last reply Reply Quote 0
                  • FuckingNerd
                    FuckingNerd last edited by

                    Helps for the effort man!

                    cvp 1 Reply Last reply Reply Quote 0
                    • cvp
                      cvp @FuckingNerd last edited by

                      @FuckingNerd Perhaps, you could

                      • get the asset as an ui.Image
                      • write it as a local (temporary) file
                      • use it as Texture
                      • remove the local file
                      1 Reply Last reply Reply Quote 0
                      • FuckingNerd
                        FuckingNerd last edited by FuckingNerd

                        I was able to solve the problem.

                        Instead of using asset.get_ui_image() and pass it on to SpriteNode(Texture(..ui_image..)) I got a PIL image directly with asset.get_image() and transformed it with the scripts found here to and ui image.

                        relevant from above link:

                        # pil <=> ui
                        def pil2ui(imgIn):
                        	with io.BytesIO() as bIO:
                        		imgIn.save(bIO, 'PNG')
                        		imgOut = ui.Image.from_data(bIO.getvalue())
                        	del bIO
                        	return imgOut
                        

                        I hope you find this useful google hero from the future. This solves “weird false inverted colors for PNG ui.image from assets in photo module”.

                        cvp 2 Replies Last reply Reply Quote 0
                        • cvp
                          cvp @FuckingNerd last edited by

                          @FuckingNerd 👍

                          1 Reply Last reply Reply Quote 0
                          • cvp
                            cvp @FuckingNerd last edited by cvp

                            @FuckingNerd you could try Asset.get_image_data which could be quicker

                            Asset.get_image_data(original=False)
                            Fetch the asset’s image data, and return it as a io.BytesIO object. 
                            You can use io.BytesIO.getvalue() to get the image data as a byte string.
                            
                            By default, the most recent version of the image is returned; 
                            pass original=True to get the image without any adjustments/edits.
                            
                            If you only need the image for saving it as a file, 
                            this is more efficient than Asset.get_image(). 
                            The returned io.BytesIO has an additional uti attribute 
                            that can be used to determine the file type of the image data.
                            
                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post
                            Powered by NodeBB Forums | Contributors