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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

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    FLAME130

    @FLAME130

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    Best posts made by FLAME130

    • Collision Help

      I’ve been creating a flappy bird style game. I’m new to programming, and I can’t get the bird to pipe collision to function. It seems as if the bbox on everything is massive. Any help?

      posted in Pythonista
      FLAME130
      FLAME130

    Latest posts made by FLAME130

    • RE: Collision Help

      Oh, okay thank you. I didn’t want it to exit I just set it to that so I can see the change immediately. Do you have any examples of shape nodes?

      posted in Pythonista
      FLAME130
      FLAME130
    • RE: Collision Help

      Thank you

      posted in Pythonista
      FLAME130
      FLAME130
    • RE: Collision Help

      I’ve looked at the code and I can’t figure out a way to get it to work. I know the code could use a lot of work but can you run it and see if you could get the pipe collision to work? There’s a code at the bottom with a note.

      from scene import *
      import sound
      import random
      import math
      A = Action

      class MyScene (Scene):
      def setup(self):

      	self.game_running = False
      	
      	self.y = 600
      
      	self.background_color = '#4a1919'
      	
      	self.pipes = []
      	
      	self.score = 0
      	
      	self.score_label = LabelNode(text='score: 0')
      	self.score_label.anchor_point = (0, 0)
      	self.score_label.position = (20, 760)
      	self.score_label.font = ('Chalkboard SE', 30)
      		
      	self.frame_counter = 0
      
      	self.player = SpriteNode('Untitled 2.PNG')
      	self.player.position = (100, self.y)
      	self.player.scale = 1.5
      	
      	self.ground = Node(parent=self)
      	x = 0
      	
      	while x <= self.size.w + 64:
      		tile = SpriteNode('plf:Ground_GrassHalf_mid', position=(x, 0))
      		
      		x += 64
      		
      		self.ground.add_child(tile)
      		
      	self.loading_screen = SpriteNode('Screen.PNG')
      	self.loading_screen.position = (550, 450)
      	self.loading_screen.scale = 1.5
      	self.add_child(self.loading_screen)
      	
      	self.play_button = SpriteNode('Untitled 3.PNG')
      	self.play_button.position = (550, 130)
      	self.add_child(self.play_button)
      
      def update(self):
      
      	for touch in self.touches.values():
      		if touch.location in self.play_button.bbox:
      			self.play_button.scale = 1.3
      			self.game_running = True
      	
      	if self.game_running == True:
      		self.add_child(self.score_label)
      		self.add_child(self.player)
      		
      		self.background_color = '#49c9dc'
      		self.loading_screen.remove_from_parent()
      		self.play_button.remove_from_parent()
      		
      		
      		if self.player.position.y == 400:
      			self.player.position = (self.player.position.x, self.player.position.y - 1)
      	
      		for touch in self.touches.values():
      			self.player.position = (self.player.position.x, self.player.position.y + 25)
      			self.player.rotation = 101
      		else:
      			self.player.postion = (self.player.position.x, self.player.position.y - 10)
      	
      		if self.player.position.y > 400:
      			self.player.position = (self.player.position.x, self.player.position.y - 9)
      		elif self.player.position.y < 400:
      			self.player.position = (self.player.position.x, self.player.position.y - 10)
      			self.player.rotation = 100
      		elif self.player.position.y < 300:
      			self.player.position = (self.player.position.x, self.player.position.y - 11)
      		elif self.player.position.y < 200:
      			self.player.position = (self.player.position.x, self.player.position.y - 12)
      		elif self.player.position.y < 100:
      			self.player.position = (self.player.position.x, self.player.position.y - 13)				
      		
      		self.frame_counter += 1
      
      		if self.frame_counter >= 220:
      			self.frame_counter = 0
      			new_pipe = SpriteNode('Untitled.PNG')
      			new_pipe.scale = 2.5
      			new_pipe.position = (1300,random.randint(250, 600))
      			self.add_child(new_pipe)
      			self.pipes.append(new_pipe)
      	
      		for new_pipe in (self.pipes):
      			new_pipe.position = (new_pipe.position.x - 2, new_pipe.position.y)
      			if new_pipe.position.x < -150:
      				new_pipe.remove_from_parent()
      				self.pipes.remove(new_pipe)
      			
      		for new_pipe in (self.pipes):
      			if new_pipe.position.x == 130:
      				sound.play_effect('arcade:Coin_5')
      				self.score += 1
      				self.score_label.text = "score: " + str(self.score)
      

      #this is the part that keep messing up
      if new_pipe.bbox.intersects(self.player.bbox) and new_pipe.position.x <= 130:
      exit()

      if name == 'main':
      run(MyScene(), show_fps=False)

      posted in Pythonista
      FLAME130
      FLAME130
    • Collision Help

      I’ve been creating a flappy bird style game. I’m new to programming, and I can’t get the bird to pipe collision to function. It seems as if the bbox on everything is massive. Any help?

      posted in Pythonista
      FLAME130
      FLAME130